Wednesday, March 13, 2013
MZ-2 Lead Artist Announced!
We're please to annouce that we've found a lead artist for the Masta Zeta 2 project. Details to follow shortly!
Thursday, March 7, 2013
MZ-2 Progress
Pete Santos has agreed to proceed with the MZ-2 project. Indeed, this is a glorious day for all in Teck Software. I am currently attempting to recruit a very tallented artist to the cause, stay tuned!
Saturday, March 2, 2013
MZ-2 Specifics Part 2
Ok, so I know it's been awhile, but I have finally sat down and hammered out the details for 100% certainty. Here's what we know at this point:
-Masta Zeta 2 WILL be a 2D top down space scroller with elements of RPG and RTS thrown in.
-MZ2 WILL be coded primarily using C++
-MZ2 WILL utilize the Allegro game programming library (currently version 5.0.8)
-MZ2 WILL be capable of resolutions up to 1920x1080
-MZ2 WILL support both OpenGL and Direct3D
I would also like to take this time to welcome Bob Jones to the Masta Zeta development team. Bob will be the lead tester for the game going forward.
Stay tuned for updated and news.
-Masta Zeta 2 WILL be a 2D top down space scroller with elements of RPG and RTS thrown in.
-MZ2 WILL be coded primarily using C++
-MZ2 WILL utilize the Allegro game programming library (currently version 5.0.8)
-MZ2 WILL be capable of resolutions up to 1920x1080
-MZ2 WILL support both OpenGL and Direct3D
I would also like to take this time to welcome Bob Jones to the Masta Zeta development team. Bob will be the lead tester for the game going forward.
Stay tuned for updated and news.
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