Thursday, July 22, 2010
Language Choices
I am slightly heading towards attempting to make MZ2 in C#. I've been reading up on the classes and in particular polymorphism and inheritance with regard to C# and they are quite powerful indeed. However, I am much more confident and familiar with C / C++. Decisions, decisions...
Tuesday, July 20, 2010
Masta Zeta Works On DosBox
Managed to find the source and binary files for Masta Zeta. I took some screens of the intro and gameplay. In this one, the tile scrolls in from the left while going against the starfield, which moves from right to left. There is paralax effect, making the darker stars (farther away) move slower than the closer ones.
Masta Zeta 2 Announced
It has been over 10 years since the development of the original Masta Zeta and I am pleased to announce that I have decided to resurrect the concept and create Masta Zeta 2. The original Masta Zeta was a 2d top down space shooter and was written in protected mode DOS in C using the DJGPP compiler and the Allegro game programming library. At this time I am not too sure the direction I am going to take programatically, but it will definately be a Windows game, probably written in C++ or C#.
I think for starters I will post some of the old comment code and perhaps some old screen shots of the game, provided I can find any of that stuff.
Anyone willing or able to help out once I get the basic layout of the game decided on, would be welcome to do so, and of course their names will go into the credits accordingly.
I think for starters I will post some of the old comment code and perhaps some old screen shots of the game, provided I can find any of that stuff.
Anyone willing or able to help out once I get the basic layout of the game decided on, would be welcome to do so, and of course their names will go into the credits accordingly.
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